Thursday, 6 May 2010


The next step is to give my frog some moving capabilities, to do this, i used a "Biped" this is an excisting skeliton for the user to use.

Now, selection my origonal frog, and clicking on "Morpher" i select the 2 copies and then delete them, now when i increase my "Fat" or "Cheeks" optinos, my frogs cheeks and torso expand, the same way the 2 copies had.

With the second copy, i selected the torso (not the arms, legs or head) and scaled it i all direction, to give the impression that the frog has gained weight.

with the first copy, i selected the polygon around its cheeks, and using soft selection and a bump of around 0.8-0.9 again, i created this.

the next step is to give my frog some actions, i cna do this by using the morph tool, i first copied my frog twice, as i intended for him to have both his cheeks and torso expand in the story.

i then used turbosmooth on my frog, this is the result.

i then created the mouth, i did this by selecting a line of polygon, where i wanted the mouth to be, and extruded them inwards.
once i had done this, i then scaled the same polygon to make them bigger to give the effect of the mouth getting bigger inside.